- Situation
- A five-player stack can win opening duels but loses structure when the opponent takes mid control. Every review turns into a debate about individual aim.
- Review focus
- Map the first 20 seconds of each attack: who takes mid, who supports the entry, and which utility is available when contact happens.
- Decision
- Write one mid-round reset rule and one late-round branch. Assign a single player to call the reset so the team does not improvise with five different voices.
- What the team tracks
- Whether the team resets together, not whether every duel is won.